module Base
{	


    item Hat_ScrapKettleHelmet
	{
		Type = Clothing,
		DisplayName = Scrap Kettle Helmet,
		ClothingItem = Hat_ScrapKettleHelmet,
		BodyLocation = Hat,
		Icon = Hat_ScrapKettleHelmet,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		BulletDefense = 50,
		DisplayCategory = Armor,
		ChanceToFall = 20,
		Insulation = 0,
		WaterResistance = 0.40,
        Weight = 1.5,
		Tooltip 		= "Can be worn over the Welding Mask",
		Tags = MetalArmor,
    }
	
	item Hat_ScrapHelmet
	{
		Type = Clothing,
		DisplayName = Scrap Helmet,
		ClothingItem = Hat_ScrapHelmet,
		BodyLocation = FullHat,
		IconsForTexture = Hat_ScrapHelmet;Hat_ScrapHelmet2,
		CanHaveHoles = false,
		BloodLocation = FullHelmet,
		ClothingItemExtra = Hat_ScrapHelmetopen,
        ClothingItemExtraOption = OpenHelmet,
		BiteDefense = 100,
		ScratchDefense = 100,
		BulletDefense = 80,
		DisplayCategory = Armor,
		ChanceToFall = 10,
		Insulation = 0,
		WaterResistance = 0.40,
        Weight = 1.5,
		Tooltip = Tooltip_ScrapHelmet,
		Tags = MetalArmor,
    }
	
	item Hat_ScrapHelmetopen
	{
		Type = Clothing,
		DisplayName = ScrapHelmet (open),
		ClothingItem = Hat_ScrapHelmetopen,
		BodyLocation = Hat,
		IconsForTexture = Hat_ScrapHelmet;Hat_ScrapHelmet2,
		CanHaveHoles = false,
		BloodLocation = Head,
		ClothingItemExtra = Hat_ScrapHelmet,
        ClothingItemExtraOption = CloseHelmet,
		BiteDefense = 100,
		ScratchDefense = 100,
		BulletDefense = 60,
		DisplayCategory = Armor,
		Insulation = 0,
		WaterResistance = 0.40,
        Weight = 1.5,
		Tooltip = Tooltip_ScrapHelmet,
		Tags = MetalArmor,
    }
	
	item Hat_MotorcycleHelmet2
	{
		Type = Clothing,
		DisplayName = Motorcycle Helmet,
		ClothingItem = Hat_MotorcycleHelmet2,
		BodyLocation = FullHat,
		Icon = Hat_MotorcycleHelmet2,
		CanHaveHoles = false,
		BloodLocation = FullHelmet,
		ClothingItemExtra = Hat_MotorcycleHelmet2open,
        ClothingItemExtraOption = OpenHelmet,
		BiteDefense = 100,
		ScratchDefense = 100,
		BulletDefense = 40,
		DisplayCategory = Armor,
		ChanceToFall = 20,
		Insulation = 0,
		WaterResistance = 0.40,
        Weight = 1.5,
		Tooltip = Tooltip_ScrapHelmet,
    }
	
	item Hat_WelderMask2
	{
		Type = Clothing,
		Tags = WeldingMask,
		DisplayName = Scrap Cat Welding Mask,
		ClothingItem = Hat_WelderMask2,
		BodyLocation = MaskEyes,
		Icon = Hat_WelderMask2,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		BulletDefense = 40,
		DisplayCategory = Armor,
		ChanceToFall = 20,
		Insulation = 0,
		WaterResistance = 0.40,
        Weight = 1.5,
		Tooltip = Tooltip_ScrapHelmet,
    }
	
	item Hat_MotorcycleHelmet2open
	{
		Type = Clothing,
		DisplayName = Motorcycle Helmet 2 (open),
		ClothingItem = Hat_MotorcycleHelmet2open,
		BodyLocation = FullHat,
		Icon = Hat_MotorcycleHelmet2open,
		CanHaveHoles = false,
		BloodLocation = FullHelmet,
		ClothingItemExtra = Hat_MotorcycleHelmet2,
        ClothingItemExtraOption = CloseHelmet,
		BiteDefense = 100,
		ScratchDefense = 100,
		BulletDefense = 40,
		DisplayCategory = Armor,
		ChanceToFall = 20,
		Insulation = 0,
		WaterResistance = 0.40,
        Weight = 1.5,
		Tooltip = Tooltip_ScrapHelmet,
    }
	
	item Hat_Rebreather
	{
		DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Rebreather,
		ClothingItem = Hat_Rebreather,
		BodyLocation = Mask,
		Icon = Hat_Rebreather,
		CanHaveHoles = false,
		BloodLocation = Head;Neck,
		Insulation = 1.0,
		WindResistance = 1.0,
		ScratchDefense = 50,
		BiteDefense = 50,
		BulletDefense = 80,
		BulletDefense = 10,
		Tags = GasMask,
		AttachmentType  = GasMask,    
	}	

}